![]() ![]() The kinds of objectives that serve to push its more nebulous narrative forward. While the best parts of the game are its distractions, there are technically a couple main goals. While there are traditional missions and even side quests, these aren’t as fun as going off in a direction just to see what’s there. Nothing ever takes too long, then it’s on to the next thing that piques my interest. Since it’s such a compact map with distinct areas to explore, diverting one’s attention or experimenting is rewarding. This format, along with other touches I’ll mention later, represent the game’s personality as a comical commentary on capitalism and the expendibility of its corporate worker bees. Journey to the savage planet mode full#Typhoon leverages full motion video capture to beam messages from Kindred CEO Martin Tweed or wacky infomercials for futuristic products such as Brain Wipes, advertised as tissues for one’s cerebral that can wipe away a bad mood. It’s humorous and clever from the beginning, especially in its presentation of how Kindred communicates with its lonely recruit so far from home. Journey to the savage planet mode plus#There’s also combat against hostile creatures and even boss enemies, as the player is equipped with a cool, laser Nomad Pistol plus thrown items like bait bottles and plant bombs. ![]() The player scans its surroundings and discovers world items to build up a codex, a knowledge base for profiling the unfamiliar habitat. Its gameplay is a combination of strolling around and platforming across environments in four bespoke biomes on a planet called AR-Y 26. The first-person adventure game is set in a galaxy where Kindred Aerospace, which dubs itself the 4th Best Interstellar Exploration company, sends a spanking new recruit to explore potential planets for humans to inhabit. It’s a mostly satisfying type of adventure game, albeit subtly flawed and reveals itself to be more conventional as it progresses, that doesn’t take itself too seriously and is much better for it. Then again, not every game is Journey to the Savage Planet.Īn interaction like this embodies what the first game from Typhoon Studios is: a colorful, hilarious trek across a new planet where the player surveys a host of living organisms, traverses multiple biospheres, confronts different wildlife and ultimately seeks the hidden messages of a foreign world. Danger lurking around any corner.įew of them then immediately encourage the player to soccer kick a stout, cartoonishly round bird-like creature to watch it fly helplessly through the air then pop in a smattering of goo ending in a satisfying *splat*. Many games try to capture the wonder of stepping foot onto unknown terrain, ready to survey a mysterious, faraway world brimming with life and flora. ![]()
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